Julien Bazin

3D Character
Rigger & Modeler



Skillset

Hard Skills

  • Rigging

  • 3D Modeling

  • Animation

  • Blender

  • Substance Painter

  • Affinity

  • Adobe Photoshop

  • Adobe Illustrator

  • Unity

  • Unreal 5

  • Aseprite


Languages

  • English - Native (Speaking / Reading)

  • French - Fluent (Speaking / Reading)

  • Chinese - Fluent (Speaking)


Education

  • Rigging Dojo (2023)

  • CG Master Academy (2022)

  • Michigan State University (2016 - 2021)

  • Bachelor's Degree in Media and Information

  • Minor in Games and Interactive Media

Work Experience

Zolbi3D (Freelance) | 3D Character Artist & Rigger

  • Dec 2025 - Present

  • Created 3D character models using Blender and Substance Painter as commission work.

  • Rigged characters using Blender Rigify and FaceIt.

  • Animated characters using Blender.

  • Created tools in Blender to speed up modeling and rigging workflows.


BlastBall: All-Stars | 3D Character Artist & Rigger

  • Oct 2023 - Oct 2024

  • Created 3D character models using Blender and Substance Painter.

  • Rigged characters using Blender Rigify.

  • Created graphic design for both in-game use and promotional material.

  • Aided in game design, art direction, and character animation for the project.


Bloodsucker | 3D Character Artist & Art Lead

  • May 2021 - Aug 2022

  • Created 3D character models using Blender and Substance Painter.

  • Rigged characters using Autodesk Maya and Blender Rigify.

  • Led art direction for the project.


GDC '22: Tools Dev in Game Edu | 3D Character Artist

  • Nov 2021 - Mar 2022

  • Responsible for character design and creation of 3D models using Autodesk Maya.

  • All characters rigged using Autodesk Maya.

  • Aided in player character movement design.


MSU: CAS117 Course Curriculum | 3D/2D Artist

  • Jun 2020 - Sep 2020

  • Created 3D characters and props for students to use during the 3D class projects using Autodesk Maya.

  • Responsible for rigging and animation of characters and props using Autodesk Maya.

  • Created 2D pixel-art assets for students to use during the 2D class projects using Aseprite.


Personal Work

Filibert the Fish | 3D Modeler & Rigger

  • Modeled character in Blender based off of 2D concept from @nelnalium.

  • Rigged character using Blender.

  • Animation created by @einerjeti.