Julien Bazin

3D Modeler & Rigger



Skillset

Hard Skills

  • Character Rigging

  • 3D Modeling

  • Animation

  • Autodesk Maya

  • Blender

  • ZBrush

  • Substance Painter

  • Adobe Photoshop

  • Unity

  • Aseprite


Languages

  • English - Native (Speaking / Reading)

  • French - Fluent (Speaking / Reading)

  • Chinese - Fluent (Speaking)


Education

  • Rigging Dojo (2023)

  • CG Master Academy (2022)

  • Michigan State University (2016 - 2021)

  • Bachelor's Degree in Media and Information

  • Minor in Games and Interactive Media

Work Experience

Bloodsucker | 3D Character Artist & Art Lead

  • May 2021 - Aug 2022

  • Created 3D character models using Blender and Substance Painter.

  • Rigged characters using Autodesk Maya and Blender Rigify.

  • Led art direction for the project.


GDC '22: Tools Dev in Game Edu | 3D Character Artist

  • Nov 2021 - Mar 2022

  • Responsible for character design and creation of 3D models using Autodesk Maya.

  • All characters rigged using Autodesk Maya.

  • Aided in player character movement design.


MSU: CAS117 Course Curriculum | 3D/2D Artist

  • Jun 2020 - Sep 2020

  • Created 3D characters and props for students to use during the 3D class projects using Autodesk Maya.

  • Responsible for rigging and animation of characters and props using Autodesk Maya.

  • Created 2D pixel-art assets for students to use during the 2D class projects using Aseprite.


Student Work

The Unfair | 3D Artist

  • Jan 2021 - May 2021

  • Responsible for creation of 3D Characters and Props using Autodesk Maya.

  • Rigged characters using Autodesk Maya.

  • Did voice acting for the trailer and main antagonist.


MAGGi | 3D Artist & Art Lead

  • April 2020 & Sep 2020 - Dec 2020

  • Created character designs and 3D character models using Autodesk Maya.

  • Rigged characters and aided with character animation in Autodesk Maya.

  • Responsible for initial player character's movement design and game concept.