Julien Bazin
3D Modeler & Rigger
Skillset
Hard Skills
Character Rigging
3D Modeling
Animation
Autodesk Maya
Blender
ZBrush
Substance Painter
Adobe Photoshop
Unity
Aseprite
Languages
English - Native (Speaking / Reading)
French - Fluent (Speaking / Reading)
Chinese - Fluent (Speaking)
Education
Rigging Dojo (2023)
CG Master Academy (2022)
Michigan State University (2016 - 2021)
Bachelor's Degree in Media and Information
Minor in Games and Interactive Media
Work Experience
Bloodsucker | 3D Character Artist & Art Lead
May 2021 - Aug 2022
Created 3D character models using Blender and Substance Painter.
Rigged characters using Autodesk Maya and Blender Rigify.
Led art direction for the project.
GDC '22: Tools Dev in Game Edu | 3D Character Artist
Nov 2021 - Mar 2022
Responsible for character design and creation of 3D models using Autodesk Maya.
All characters rigged using Autodesk Maya.
Aided in player character movement design.
MSU: CAS117 Course Curriculum | 3D/2D Artist
Jun 2020 - Sep 2020
Created 3D characters and props for students to use during the 3D class projects using Autodesk Maya.
Responsible for rigging and animation of characters and props using Autodesk Maya.
Created 2D pixel-art assets for students to use during the 2D class projects using Aseprite.
Student Work
The Unfair | 3D Artist
Jan 2021 - May 2021
Responsible for creation of 3D Characters and Props using Autodesk Maya.
Rigged characters using Autodesk Maya.
Did voice acting for the trailer and main antagonist.
MAGGi | 3D Artist & Art Lead
April 2020 & Sep 2020 - Dec 2020
Created character designs and 3D character models using Autodesk Maya.
Rigged characters and aided with character animation in Autodesk Maya.
Responsible for initial player character's movement design and game concept.